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Testing Breaking Limit, Basemark’s new ray-tracing benchmark

We tested the new Breaking Limit Ultra benchmark with eight graphics cards over multiple segments.

Robert Dow

Earlier this month, Basemark released two versions of Breaking Limit, a ray-traced-focused benchmark. Basemark’s Breaking Limit cross-platform benchmark is intended to test ray-tracing capabilities on a variety of platforms, including desktops, laptops, and smartphones. The benchmark includes two workloads: a regular workload for lower-end devices and a dedicated workload for high-end GPUs. Breaking Limit Ultra is a demanding task designed for desktop PCs with high-end discrete GPUs. Breaking Limit Ultra employs raytraced reflections and raytraced shadows. In addition to those, it uses raytraced global illumination. Raytraced reflections use a greater resolution than the cross-platform workload, and more lights are raytraced
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