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The rays of Khronos reach everywhere

(Source: Stack overflow)   In 2018, before there were pandemics, vicious nation-splitting election campaigns, and the biggest GPU ever, a small group of ray-loving engineers got together to save the world. In early 2018, the Vulkan Working Group formed the Vulkan Ray Tracing Task Subgroup (TSG in Khronos kode). Its goal was to enable a focused design effort. Since then, the ...

Jon Peddie

(Source: Stack overflow)   In 2018, before there were pandemics, vicious nation-splitting election campaigns, and the biggest GPU ever, a small group of ray-loving engineers got together to save the world. In early 2018, the Vulkan Working Group formed the Vulkan Ray Tracing Task Subgroup (TSG in Khronos kode). Its goal was to enable a focused design effort. Since then, the TSG has received dozens of design suggestions and requests from hardware vendors and ISVs. One key design goal was to provide a single, coherent cross-platform and multi-vendor framework for ray tracing acceleration that could be easily used together with existing
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