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Unity HDRP and all those rays

  The latest release of Unity (2019.3) with High Definition Render Pipeline (HDRP) has been released. HDRP, says Unity, focuses on optimizations that can render resource-intensive visuals while maintaining constant, steady frame rates. With HDRP, claims Unity, creators can cut loose and make stunning projects without worrying about throttling graphics to optimize for low-end devices, enabling them to create jaw-dropping ...

Robert Dow

  The latest release of Unity (2019.3) with High Definition Render Pipeline (HDRP) has been released. HDRP, says Unity, focuses on optimizations that can render resource-intensive visuals while maintaining constant, steady frame rates. With HDRP, claims Unity, creators can cut loose and make stunning projects without worrying about throttling graphics to optimize for low-end devices, enabling them to create jaw-dropping experiences for the next generation of gaming hardware. Jaw-dropping! Unity is currently utilizing DXR (DirectX Ray tracing) for realtime ray tracing—being able to leverage hardware acceleration is important. The company says they’ve architected their realtime ray tracing solution to be
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